Hello,
this must be really easy but I cannot get it working.
I created a new custom field for a Dialogue, it perfectly shows up but how do I access this at runtime?
I am still using PixelCrusher v1.x something and I cannot update because it would cause too many problems, so please help for v1 if possible.
Dialogue Custom fields - how to access them at runtime?
Dialogue Custom fields - how to access them at runtime?
- Attachments
-
- Misa.PNG (36.55 KiB) Viewed 2681 times
Re: Dialogue Custom fields - how to access them at runtime?
Its always the same, as soon as you post it, you find the answer lol
It's in the UnityUISubtitleControls.cs file.
It's in the UnityUISubtitleControls.cs file.
- Attachments
-
- Misa2.PNG (10.71 KiB) Viewed 2670 times
-
- Misa.PNG (56.69 KiB) Viewed 2673 times
Re: Dialogue Custom fields - how to access them at runtime?
I do the same thing. Sometimes just typing up a question is enough to trigger the answer.