Ink & Simultaneous Conversation

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nehvaleem
Posts: 96
Joined: Tue Sep 10, 2019 4:52 am

Ink & Simultaneous Conversation

Post by nehvaleem »

Hi,
After some testing I believe that there is something wrong with simultaneous conversation being used alongside with Ink. I am trying to make a scene when 3 group of people have a simultaneous conversations (using bark ui for displaying the lines). The result that I am getting is that there are some lines appearing over my characters but then it skipps very fast - I gues that continue from one conversation affects the one in the others. Is it possible?

Is there any workaround that can be applied right now?
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Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: Ink & Simultaneous Conversation

Post by Tony Li »

I'll test this and get back to you today.
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Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: Ink & Simultaneous Conversation

Post by Tony Li »

The Ink integration currently assumes one conversation will play at a time. This weekend, I'll update it to allow simultaneous conversations.
nehvaleem
Posts: 96
Joined: Tue Sep 10, 2019 4:52 am

Re: Ink & Simultaneous Conversation

Post by nehvaleem »

Awesome, thanks! Please let me know if I can do anything to help!
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Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: Ink & Simultaneous Conversation

Post by Tony Li »

Will do! I'll certainly ask you to test it with your project once it passes my tests here. I might not get it done this weekend, but I'll get it to you as soon as I can. The code requires some major rewrites since it was originally designed for one conversation at a time.
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Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: Ink & Simultaneous Conversation

Post by Tony Li »

Hi,

Would you please give this version a try? If you notice any issues, the Dialogue System Ink Integration component has a new Debug checkbox that will log debug info the Console. Please tick the checkbox and send me the Console logs if that happens.

DS_InkSupport_2021-09-21.unitypackage
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