[Feature Request] Blueprint/Bolt style comment box

Announcements, support questions, and discussion for the Dialogue System.
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digiwombat
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Joined: Sun Jun 16, 2019 4:59 am

[Feature Request] Blueprint/Bolt style comment box

Post by digiwombat »

I'M BACK!

So as I'm getting into some logic heavy/multiple part conversations, I'm finding it would be really very useful to have Bolt and UE4 Blueprint style comment boxes to put around and visually notate what's going on in a given chunk of a conversation. I already move between conversations but some of those conversations are basically logic switch conversations to get me to the right conversation or second-visit conversations and it'd be nice to be able to tell them apart/what they do quickly.

Here's an example from those each of those systems to show what I mean:

Bolt: https://i.imgur.com/ZYRN8Jg.png
UE4 Blueprints: https://i.imgur.com/fSArKA7.jpg

Probably be a little bit of work (Draw a rect, maybe allow color selection, and a little text label in its top corner) but I think it's a pretty nice feature with a lot of utility for larger conversations/projects.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: [Feature Request] Blueprint/Bolt style comment box

Post by Tony Li »

That would be handy to add. It won't make it into 2.2.10, but I'll look into it for a future version.
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digiwombat
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Joined: Sun Jun 16, 2019 4:59 am

Re: [Feature Request] Blueprint/Bolt style comment box

Post by digiwombat »

Not sure if this counts as necroing, but I wanted to see if there was any movement on this one.

It'd be very, very valuable for my conversations as they are written in a way that would benefit strongly from notation and visual outlining.
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Tony Li
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Re: [Feature Request] Blueprint/Bolt style comment box

Post by Tony Li »

Hi,

I'm trying to get it into the editor rewrite coming in version 2.3.
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digiwombat
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Re: [Feature Request] Blueprint/Bolt style comment box

Post by digiwombat »

Thanks for the update, you hero of the people. I'll continue to sleep with a printout of your forum avatar under my pillow to keep you safe from the demons.
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Tony Li
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Re: [Feature Request] Blueprint/Bolt style comment box

Post by Tony Li »

lol, a slooow hero. I'll get 2.3 done eventually! It's a big rewrite, but I think it will result in some nice improvements, especially performance improvements for very large databases.
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Strook
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Joined: Fri Nov 08, 2019 10:51 am

Re: [Feature Request] Blueprint/Bolt style comment box

Post by Strook »

Hello, sorry for necroposting :lol:

Is this something that was added in the end?
Currently working on ->Squeakross: Home Squeak Home<- Using Dialogue System Save System and other features.
Previous game made with Dialogue system ->The Spirit and The mouse<-
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Tony Li
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Re: [Feature Request] Blueprint/Bolt style comment box

Post by Tony Li »

Hi,

Yes. See the Node Editor section of the manual.

Image
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Strook
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Joined: Fri Nov 08, 2019 10:51 am

Re: [Feature Request] Blueprint/Bolt style comment box

Post by Strook »

Oh that sounds great! Unfortunately it's not working for me at all :(

My DS version is 2.216, is there something that could cause this shortcut to not work in my project?
Thanks
Currently working on ->Squeakross: Home Squeak Home<- Using Dialogue System Save System and other features.
Previous game made with Dialogue system ->The Spirit and The mouse<-
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Tony Li
Posts: 21987
Joined: Thu Jul 18, 2013 1:27 pm

Re: [Feature Request] Blueprint/Bolt style comment box

Post by Tony Li »

It was added in version 2.2.17.
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