Hi there!
I have this conversation Player000 started by an invisible dialogue system trigger in the scene. The last node of Player000 links to the Start node of Player001. Yet when I hit play, the dialogue would just run to the last node of Player000 rather than playing Player 001. Can you help me figure out what went wrong?
This is the trigger that starts Player000.
This is the last node of Player 000. It does not have any conditions.
This is the first node of Player 001. It does not have any conditions.
Dialogue Node won't jump to another dialogue
- DearDeerDee
- Posts: 30
- Joined: Mon Mar 22, 2021 10:00 am
Re: Dialogue Node won't jump to another dialogue
Hi,
Try linking the last node of Player000 to the first node of Player001 -- that is, the node after Player001's <START> node.
Try linking the last node of Player000 to the first node of Player001 -- that is, the node after Player001's <START> node.
- DearDeerDee
- Posts: 30
- Joined: Mon Mar 22, 2021 10:00 am
Re: Dialogue Node won't jump to another dialogue
It doesn't work. The subtitle panel disappears and the conversation stopped
Re: Dialogue Node won't jump to another dialogue
Hi,
Can you send a reproduction project to tony (at) pixelcrushers.com?
If not, then please set the Dialogue Manager's Debug Level to Info. Play through the conversation until it ends prematurely. Review the logs in the Console window to determine why it ended. Did it not add the link to Player001? Did it report 'Block On False Link'?
Can you send a reproduction project to tony (at) pixelcrushers.com?
If not, then please set the Dialogue Manager's Debug Level to Info. Play through the conversation until it ends prematurely. Review the logs in the Console window to determine why it ended. Did it not add the link to Player001? Did it report 'Block On False Link'?