assign different text panel to actors

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gblekkenhorst
Posts: 83
Joined: Wed Jun 24, 2020 5:06 pm

Re: assign different text panel to actors

Post by gblekkenhorst »

Assigning the continue button worked!

I must have changed an option somewhere, I broke something. Previously when I hit enter, it would complete the typewriter effect, then when I hit enter again it would skip to the next panel. Now it's skipping to the next panel on the first time i hit enter. I could have sworn I saw that option somewhere but I cannot find it (and I don't thing i changed it on purpose?)
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Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: assign different text panel to actors

Post by Tony Li »

I'm glad that worked. :-)
gblekkenhorst
Posts: 83
Joined: Wed Jun 24, 2020 5:06 pm

Re: assign different text panel to actors

Post by gblekkenhorst »

Thanks for your help so far! But I have run into another issue - the NPC dialogue does not disappear when the player has response choices. How do I implement this? I already have Show NPC Subtitles With Responses unchecked.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: assign different text panel to actors

Post by Tony Li »

Hi,

Set the subtitle panel's Visibility to Only During Content -- or, if you don't want to do that, configure the response menu panel's OnOpen() UnityEvent to call the subtitle panel's Close() method. (A lot of devs configure OnOpen() to call the subtitle panel's Close() method since this allows the panel to stay consistently open except when showing response menus.)
gblekkenhorst
Posts: 83
Joined: Wed Jun 24, 2020 5:06 pm

Re: assign different text panel to actors

Post by gblekkenhorst »

Only during content worked, but now it's really obvious how long the fade between dialogue panels are. I found some older mention on the forums about editing the canvas group animation controller, but the references show a different layout and I think perhaps something weird is going on with my particular animator, either because I broke it or because we're using Collaborate - the controller isn't showing up in my change list so I can't revert it.

The links between Any State and Show and Hide were not showing inspector information, so I could not change exit time. I tried deleting a link and recreating it and now it shows the inspector, but if I uncheck 'has exit time' the animation get's stuck on start and the dialogue doesn't continue. When it fades out the continue button (each panel has it's own continue button as a child) takes longer to fade out then the rest.

Perhaps you could send me a unitypackage of the original canvas animator so I could undo whatever changes I've made to it and try to solve this issue from scratch?

Thanks, sorry to be so needy. :/

Image
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Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: assign different text panel to actors

Post by Tony Li »

Hi,

Here's the original:

DS_CanvasGroupAnimator_2021-08-16.unitypackage

You could also import it (or any other original files you need) from the Asset Store through the Package Manager window.

Before importing this file, back up your customized version in case you need to refer to it.

A quick way to speed up animations is to inspect the Animator Controller asset and set the states' Speed values. For example, to make the fades go twice as fast, set Speed to 2.
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