Hey all
I might have a bug on my hands, but I am not sure. Here is the situation:
I have a prefab that is essentially an Actor Entity that contains the following:
Animator, Sprite Renderer, etc. (components needed for Unity Timeline)
Dialogue Actor script for Dialogue System for Unity
Here is a screengrab of the prefab entity:
I use these prefabs within cutscenes to show different party members. Animation tracks, and conversation tracks mixed to show them moving and talking.
Everything works great except for one of my entities, the textbox is not aligned correctly like the others. Which is really weird since they are all the same prefab duplicated.
Here is the scene view showing the textBox alignment, etc.
Here is another entity where the alignment, etc. is fine. I haven't made any changes to the prefabs at all. I even deleted the dwarf (problem) prefab and duplicated one of the others and added it all back into Timeline, same issue:
Also, here is the dialog tree on the Dwarf piece, which is giving me trouble. I don't see any difference here either for the alignment issue. Really weird, but I might be missing some key piece or config for this:
Possible Bug Text layout within TextBox not propegatting correctly based on Prefab
-
- Posts: 55
- Joined: Fri Apr 16, 2021 4:32 pm
-
- Posts: 55
- Joined: Fri Apr 16, 2021 4:32 pm
Re: Possible Bug Text layout within TextBox not propegatting correctly based on Prefab
Close this one out. I feel really stupid. This was an issue with the Vertical layout group and text that was scrolling upwards when I had more than one line. Feel REALLY stupid on this one, so apologies for the thread.
Re: Possible Bug Text layout within TextBox not propegatting correctly based on Prefab
No worries. That's just game dev. We all do it. I appreciate you taking the time to jot down what the issue was. It'll help other people in the future (maybe me!) who run into the same issue.