Using Spine with UI

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lostmushroom
Posts: 195
Joined: Mon Jul 01, 2019 1:21 pm

Using Spine with UI

Post by lostmushroom »

Hey Tony, I'm not sure if this is more of a Spine issue than a DS one, but maybe you or someone else has dealt with it before.

I'd really like to use Spine for my UI to do stuff like animate the response buttons, dialogue boxes and elements that show changing variables on screen, but apparently you can't use a skeleton mecanim in a UI, it has to be a skeleton graphic.

The thing is I'm making a lot of use of Dialogue System's mecanim sequencer commands, so I'm just not sure how to get skeleton graphics working in the way I need them to.

If anyone has any experience with this I'd really appreciate some help :) Thanks!
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Tony Li
Posts: 22159
Joined: Thu Jul 18, 2013 1:27 pm

Re: Using Spine with UI

Post by Tony Li »

Hi,

If you use SpineGraphics so they can be in a UI, use the SpineAnimation() sequencer command.
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