I am getting a huge GC Alloc in the PlaySequence function.
I am calling
Code: Select all
DialogueManager.PlaySequence("SetPanel(ThoughtBubble, 2);");
Is there a way to force it to not look for ThoughtBubble?
ThoughtBubble does not have any Actor or GameObject correlate to it so no need to look for its Actor objects or any sort,
For instance, I'm not 100% sure if it's safe to comment on the part that I am highlighting below in HandleSetPanelInternally function.
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private bool HandleSetPanelInternally(string commandName, string[] args)
{
string actorName = SequencerTools.GetParameter(args, 0);
var actorTransform = CharacterInfo.GetRegisteredActorTransform(actorName);// ?? SequencerTools.GetSubject(actorName, speaker, listener, speaker); <--- line commented part?
....
}
But,
If I can permanently just set the Panel ID for an actor without calling SetPanel(...) every time when the conversation starts, it'd be even better. (or putting [panel=4] in every dialogue line node)
I am on 2.2.14 with Unity 2019.4.27f1 LTS.
Best,