Release Notes:
Core:
- Added: Subtitle panel visibility option 'Until Superceded Or Actor Change'.
- Added: Localization Tools Window.
- Added: DialogueManager.standardDialogueUI convenience property.
- Improved: Optimized SetPortrait() sequencer command image loading.
- Improved: Exposed ConversationView.dialogueUI property. (Assigning closes current UI and opens assigned one.)
- Improved: Added Scrollbar Enabler field to StandardUISubtitlePanel to improve scrolling to bottom without typewriter effect.
- Fixed: Bug when overriding actor subtitle panel with default panel.
- Fixed: Double-click node to quick edit text issue when canvas was scrolled.
- Fixed: Sequence //comments were not parsed properly in some situations.
- Fixed: QTE() sequencer command with text variable incorrectly wrapped result in extra quotes.
- Fixed: Input Device Manager could report error using new Input System with disabled domain reloading.
- Fixed: Assigning a Text Table asset to a string field would unnecessarily add a UILocalizationManager GameObject at design time if the scene didn't already have one.
- i2 Localization: Added option to send translations of all languages or only specific language (or none) to i2 asset; DialogueSystemUseI2Language (runtime) now handles extra info options.
- Ink: Added InkSaver; fixed bug when mixing Ink conversations with non-Ink conversations that would skip Sequences in non-Ink conversations.
- LivelyChatBubbles: Added LCBContinueButton script for continue button fast forward functionality.