Dialogue System 2.2.18 Released

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 2.2.18 Released

Post by Tony Li »

Version 2.2.18 is now live on the Unity Asset Store!


Release Notes:
Core:
  • Added: Subtitle panel visibility option 'Until Superceded Or Actor Change'.
  • Added: Localization Tools Window.
  • Added: DialogueManager.standardDialogueUI convenience property.
  • Improved: Optimized SetPortrait() sequencer command image loading.
  • Improved: Exposed ConversationView.dialogueUI property. (Assigning closes current UI and opens assigned one.)
  • Improved: Added Scrollbar Enabler field to StandardUISubtitlePanel to improve scrolling to bottom without typewriter effect.
  • Fixed: Bug when overriding actor subtitle panel with default panel.
  • Fixed: Double-click node to quick edit text issue when canvas was scrolled.
  • Fixed: Sequence //comments were not parsed properly in some situations.
  • Fixed: QTE() sequencer command with text variable incorrectly wrapped result in extra quotes.
  • Fixed: Input Device Manager could report error using new Input System with disabled domain reloading.
  • Fixed: Assigning a Text Table asset to a string field would unnecessarily add a UILocalizationManager GameObject at design time if the scene didn't already have one.
Third Party Support:
  • i2 Localization: Added option to send translations of all languages or only specific language (or none) to i2 asset; DialogueSystemUseI2Language (runtime) now handles extra info options.
  • Ink: Added InkSaver; fixed bug when mixing Ink conversations with non-Ink conversations that would skip Sequences in non-Ink conversations.
  • LivelyChatBubbles: Added LCBContinueButton script for continue button fast forward functionality.
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