UILocalizationManager is being added to the scene

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AArtlone
Posts: 37
Joined: Tue Mar 09, 2021 2:54 am

UILocalizationManager is being added to the scene

Post by AArtlone »

Hi!

For some reason, when I am adding QuestContent, the UILocalizationManager is being added to my hierarchy.

Any ideas why that happens and how to stop that?
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Tony Li
Posts: 21926
Joined: Thu Jul 18, 2013 1:27 pm

Re: UILocalizationManager is being added to the scene

Post by Tony Li »

Hi,

You can add a UILocalizationManager to the Quest Machine GameObject/prefab to prevent it from being added at runtime. It's present in case Quest Machine needs to handle localized quest content.
AArtlone
Posts: 37
Joined: Tue Mar 09, 2021 2:54 am

Re: UILocalizationManager is being added to the scene

Post by AArtlone »

But it does not happen at runtime. It happens in Edit mode when I add QuestContent to the Quest. Whatever scene is open at that time, the UILocalizationManager is added to it
AArtlone
Posts: 37
Joined: Tue Mar 09, 2021 2:54 am

Re: UILocalizationManager is being added to the scene

Post by AArtlone »

As you can see from screenshots below, a completely new scene does not have the UILocalizationManager. But the moment I select the TextTable for the QuestContent, the UILocalizationManager appears in the scene.
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Tony Li
Posts: 21926
Joined: Thu Jul 18, 2013 1:27 pm

Re: UILocalizationManager is being added to the scene

Post by Tony Li »

This patch will fix it:

PixelCrushers_StringFieldPatch_2021-06-09.unitypackage

The inspector was making an unnecessary call to UILocalizationManager.instance. (The instance property adds a UILocalizationManager if one isn't present in the scene. This isn't needed at design time.)
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