Hi Tony,
So, i'm trying to make my own UI.
It has been three month i'm trying to create my own UI panel but i can't even make it works propely. Is there any way to get help ? I'm going crazy, even with tutorials... My text doesn't shrink with the screen even if i use all the layers and canvas component (and i watched so many tutorial about screen fitting, but nothing seems to work)
Plus, when i create a prefab of my UI to save the "progress" i make with it, and then i replace it in my game, it breaks everything... i don't know what to do, i'm desesperate. All of my work just desepeared.
(Also, i have questions about some other things)
For the typewriter effect, there's no TextMeshPro field in the component where he is ? And is the option to press enter to reveal the whole text then again to skip is by default ?
I have an animated cursor on my bottom right corner. I want it to show and animate when the text is displayed to say to the player "tap to skip". I don't know if it's possible with Dialogue System or if i have to scipt something myself ?
Thanks and sorry
Custom UI problems
- Pendergast
- Posts: 38
- Joined: Sun Oct 18, 2020 1:48 pm
Custom UI problems
PENDERGAST / NyxNikita
Artist & Writer
Caroline I. Letuppe
Instagram: https://instagram.com/nyxnikita
Site officiel: https://nyxnikita.com
Boutique: https://shop.nyxnikita.com
Tous mes liens: https://nyxnikita.carrd.co/
Artist & Writer
Caroline I. Letuppe
Instagram: https://instagram.com/nyxnikita
Site officiel: https://nyxnikita.com
Boutique: https://shop.nyxnikita.com
Tous mes liens: https://nyxnikita.carrd.co/
Re: Custom UI problems
Hi,
You can do all of that in the Dialogue System without any scripting. Here's an example scene:
DS_PendergastExample_2021-05-18.unitypackage
I added "!!!" to the names of GameObjects that I customized. For example, the Dialogue Manager's "Canvas" GameObject is named "!!! ADDED CANVAS SCALER - Canvas". It has a Canvas Scaler component that will scale the UI's size based on the screen resolution.
Tip: You can enter "!!!" in the Hierarchy's search bar to show all customized GameObjects:
If you have any questions about the example, please let me know. If you get stuck with your own dialogue UI, feel free to send me a copy with an explanation of what's going on.
You can do all of that in the Dialogue System without any scripting. Here's an example scene:
DS_PendergastExample_2021-05-18.unitypackage
I added "!!!" to the names of GameObjects that I customized. For example, the Dialogue Manager's "Canvas" GameObject is named "!!! ADDED CANVAS SCALER - Canvas". It has a Canvas Scaler component that will scale the UI's size based on the screen resolution.
Tip: You can enter "!!!" in the Hierarchy's search bar to show all customized GameObjects:
If you have any questions about the example, please let me know. If you get stuck with your own dialogue UI, feel free to send me a copy with an explanation of what's going on.