Conditional Conversations

Announcements, support questions, and discussion for the Dialogue System.
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Rocky_Felix
Posts: 5
Joined: Tue May 04, 2021 10:59 pm

Conditional Conversations

Post by Rocky_Felix »

Hello!
Thank you for providing this very thorough asset :)

I was wondering if you had a general idea on how I may go about implementing conversation's conditionally..
Like for example, Stardew. Where a different conversation piece may occur based on the Year, season, weather, quest status, relationship status, etc..

I'm much happier to write this in code rather than using the inspector. I don't need anything specific, just perhaps some guidance on where to look. Your asset is extremely comprehensive, so I am sure there's a way, but comprehensive comes at a cost of complexity. It's a lot to take in at first :) I'm excited to master it though!

Thank you for any help,
-Chris
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Tony Li
Posts: 22037
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conditional Conversations

Post by Tony Li »

Hi,

Please see these two tutorials:
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Rocky_Felix
Posts: 5
Joined: Tue May 04, 2021 10:59 pm

Re: Conditional Conversations

Post by Rocky_Felix »

This is perfect, thank you Tony! Your responses to everyone's requests is awesome
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Tony Li
Posts: 22037
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conditional Conversations

Post by Tony Li »

Glad I could help! :-)
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