Hello!
Thank you for providing this very thorough asset
I was wondering if you had a general idea on how I may go about implementing conversation's conditionally..
Like for example, Stardew. Where a different conversation piece may occur based on the Year, season, weather, quest status, relationship status, etc..
I'm much happier to write this in code rather than using the inspector. I don't need anything specific, just perhaps some guidance on where to look. Your asset is extremely comprehensive, so I am sure there's a way, but comprehensive comes at a cost of complexity. It's a lot to take in at first I'm excited to master it though!
Thank you for any help,
-Chris
Conditional Conversations
Re: Conditional Conversations
Hi,
Please see these two tutorials:
Please see these two tutorials:
- Conversation Conditions: Basic condition checking (variables, quest states, etc.).
- How to Connect Your Own Code to Lua: Access your own code in conversations (e.g., year, season, etc.).
- Rocky_Felix
- Posts: 5
- Joined: Tue May 04, 2021 10:59 pm
Re: Conditional Conversations
This is perfect, thank you Tony! Your responses to everyone's requests is awesome
Re: Conditional Conversations
Glad I could help!