Allo.
I should start with what I am able to do. I am able to switch scenes mid conversations, as well continue on to another conversation, as I followed in the documentation.
However, I would like to be able to start another conversation when I enter a scene. For example, the previous conversation has long ended, and we can say some amount of scenes that are not dialogue related has passed. How can I start a new conversation immediately upon entering a new scene?
Thank you.
Starting Another Conversation
Re: Starting Another Conversation
Hi,
What if you add a Dialogue System Trigger to the new scene, and set the trigger to "On Start"? Example:
This trigger will start the conversation as soon as the scene starts (technically, as soon as the Dialogue System Trigger GameObject starts).
What if you add a Dialogue System Trigger to the new scene, and set the trigger to "On Start"? Example:
This trigger will start the conversation as soon as the scene starts (technically, as soon as the Dialogue System Trigger GameObject starts).
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Re: Starting Another Conversation
Thank you so much for responding!
I have everything working okay. If I may continue asking, is there a way to cut a conversation short. Like if I would want to program a button to end a conversation, how would I go about scripting this?
I have everything working okay. If I may continue asking, is there a way to cut a conversation short. Like if I would want to program a button to end a conversation, how would I go about scripting this?
Re: Starting Another Conversation
Hi,
Call DialogueManager.StopConversation().
Call DialogueManager.StopConversation().