About Dialogue Actor component
Re: About Dialogue Actor component
So the problem come back to top. How to have a Fields only belong to the running conversation, and is able to be used in the Condition and Script of entry?
Yesterday I thought of a idea that:
>1. Keep a Dictionary of Instance entries in the ActiveRecord, the key is ConversationID+EntryID,
>2. In the event methods such as OnConversationLine(subtitle), as now we can get subtitle.targetRecord, so we call a method of the Record to add a instance of the subtitle entry and modify the instance entry's field when needed.
>3. During the conversation, if the entry is visited, check if there is a instance in the Dictionary, if there is, use it instead of the original entry.
>plus. Maybe add a Bool to set if a conversation is using this feature or not.
How do you think of this idea?
Yesterday I thought of a idea that:
>1. Keep a Dictionary of Instance entries in the ActiveRecord, the key is ConversationID+EntryID,
>2. In the event methods such as OnConversationLine(subtitle), as now we can get subtitle.targetRecord, so we call a method of the Record to add a instance of the subtitle entry and modify the instance entry's field when needed.
>3. During the conversation, if the entry is visited, check if there is a instance in the Dictionary, if there is, use it instead of the original entry.
>plus. Maybe add a Bool to set if a conversation is using this feature or not.
How do you think of this idea?
Re: About Dialogue Actor component
In the big picture, what are you trying to accomplish?
Dialogue entry fields are supposed to be read only, except for SimStatus. There may be a better way to do all of this.
I'm finishing working for the day, but I'll check back in the morning.
Dialogue entry fields are supposed to be read only, except for SimStatus. There may be a better way to do all of this.
I'm finishing working for the day, but I'll check back in the morning.
Re: About Dialogue Actor component
What I am trying to accomplish is as I always said, to have a Fields(a pack of variables) only belong to the running conversation, and is able to be used in the Condition and Script of entry, maybe DialogueText, too.
For example. There is a Entry says "I have xxx cats".
In ConversationA, xxx=2, this lead to the next Entry "wonderful" by condition(xxx < 3 and xxx > 1)
In ConversationB, xxx=5, this lead to the next Entry "WoW" by condition(xxx >= 3)
ConversationA and ConversationB are simultaneouse conversations that comes from the same original conversation.
For example. There is a Entry says "I have xxx cats".
In ConversationA, xxx=2, this lead to the next Entry "wonderful" by condition(xxx < 3 and xxx > 1)
In ConversationB, xxx=5, this lead to the next Entry "WoW" by condition(xxx >= 3)
ConversationA and ConversationB are simultaneouse conversations that comes from the same original conversation.
Re: About Dialogue Actor component
Since the dialogue database is global and the Variable[] table is global, I think it will work best to associate a pack of variables with each ActiveConversationRecord. This may be easier when I include the ActiveConversationRecord in the Subtitle and Response objects. I'll put together a prototype and post it here later today.
Re: About Dialogue Actor component
As we talked about earlier, The problem of this is how to write the Lua Function to get the target ActiveConversationRecord(or the target pack of variables). A unique parameter for the Lua Function is needed. With this in thought, I am looking forward for the prototype
Re: About Dialogue Actor component
Please give me a day to think of the best approach. I don't want to rush it and suggest an awkward approach.
Re: About Dialogue Actor component
Of course, please take your time
Re: About Dialogue Actor component
Hi,
Here's a patch and an example scene:
DS_ActiveConversationRecordPatch-2021-03-18.unitypackage
DS_JZL_Test_2021-03-18.unitypackage
The patch adds these things:
Here's a patch and an example scene:
DS_ActiveConversationRecordPatch-2021-03-18.unitypackage
DS_JZL_Test_2021-03-18.unitypackage
The patch adds these things:
- DialogueManager.instance.activeConversation: The current ActiveConversationRecord. Valid when Lua code in Conditions and Script are running, and in OnConversationLine and OnConversationResponseMenu methods.
- Subtitle.activeConversationRecord: The ActiveConversationRecord of the conversation that this subtitle came from.
Re: About Dialogue Actor component
Hi,
The patch works great. And Response class needs it, too.
Glad to see it works in DialogueText, too. I didn't test sequence, does it work in there?
I think the Sequencer need a ref of the Record, too. I personally want to make something around it.
And in this way, You can set the "activeConversation" in HandleContinueInternally(), and compare it with the Record that ConversationView belongs to in HandleContinueButtonClick(). The Continue() sequencer command is able to become unique. Maybe SetContinueMode(), too
It seems there is no ref of the Record or Controller in ConversationView/Model, how about adding them?
The patch works great. And Response class needs it, too.
Glad to see it works in DialogueText, too. I didn't test sequence, does it work in there?
I think the Sequencer need a ref of the Record, too. I personally want to make something around it.
And in this way, You can set the "activeConversation" in HandleContinueInternally(), and compare it with the Record that ConversationView belongs to in HandleContinueButtonClick(). The Continue() sequencer command is able to become unique. Maybe SetContinueMode(), too
It seems there is no ref of the Record or Controller in ConversationView/Model, how about adding them?
Re: About Dialogue Actor component
Hi,
I don't think there's a need for references anywhere else, except maybe for Continue. (I'll look into that.) When OnConversationResponseMenu runs, DialogueManager.instance.activeConversation will point to the correct ActiveConversationRecord.
I don't think there's a need for references anywhere else, except maybe for Continue. (I'll look into that.) When OnConversationResponseMenu runs, DialogueManager.instance.activeConversation will point to the correct ActiveConversationRecord.