Thanks! I'm using FMod to trigger sound events so I've created a custom sequencer command that seems to do the job.
Is there a way to add a sequence command onto a node without clearing the default command? There are some nodes where I'd like to add a Continue()@3 command for example, but then it doesn't seem to call the default command and I end up having to add it back in manually.
Specify Starting Entry (and include previous nodes)
Re: Specify Starting Entry (and include previous nodes)
Hi,
Use the special keyword {{default}}. This will be replaced by the value of the Dialogue Manager's Default Sequence field. If it's a player subtitle and the Default Player Sequence field is set, it will use the Default Player Sequence instead.
Use the special keyword {{default}}. This will be replaced by the value of the Dialogue Manager's Default Sequence field. If it's a player subtitle and the Default Player Sequence field is set, it will use the Default Player Sequence instead.
Code: Select all
{{default}}; Continue()@3
Re: Specify Starting Entry (and include previous nodes)
I saw this in the documentation but must have misinterpreted it. The {{default}} keyword is exactly what I needed, thank you!
Re: Specify Starting Entry (and include previous nodes)
Glad to help!