Hi - Sorry for another question. I am struggling with getting the dialogue to display the correct portrait and name of the NPC when they are speaking. I have the NPC selected as the actor in the node and the Conversant as the player, but the player's portrait and name appear when the NPC's dialogue is displayed.
And the player's portrait and name appear for the next node for his response. For this one the player is the Actor and the NPC is the conversant.
How do I fix this? Frustrating a bit
Also - What is the purpose of the START node? It says don't use it, but has a actor and conversant dropdown.
Actor portrait and name incorrect
Re: Actor portrait and name incorrect
Hi,
On the Dialogue Editor's Conversations page, select the conversation. Then select Menu > Conversation Properties to view the conversation's properties. Is the conversation's Actor set to Player and the Conversant set to the NPC?
Then make sure the Dialogue System Trigger's Conversation Actor points to the player GameObject and the Conversation Conversant points to the NPC GameObject. See Character GameObject Assignments for more details and variations.
On the Dialogue Editor's Conversations page, select the conversation. Then select Menu > Conversation Properties to view the conversation's properties. Is the conversation's Actor set to Player and the Conversant set to the NPC?
Then make sure the Dialogue System Trigger's Conversation Actor points to the player GameObject and the Conversation Conversant points to the NPC GameObject. See Character GameObject Assignments for more details and variations.
Re: Actor portrait and name incorrect
Thanks. Fixed it with your help!
Re: Actor portrait and name incorrect
Happy to help!