The original code I got from Opsive assumed that all items were slotted (equippable) items. This should remove other item categories, too. We updated UCCSaver and uccAddItem() to handle other item categories but didn't update uccRemoveItem().
One thing if the item count is 0 the item is still in the inventory but with a count of 0, it's not removed completely. I mean, it's not an issue but thought you might like to know.
Thank you again and again.
Sorry for bothering you so late in the day, you should log off, mate