New Input System Question
Re: New Input System Question
Can i send you a project?
Re: New Input System Question
Yes. Here are the instructions: How To Send A Reproduction Project
Please send it to tony (at) pixelcrushers.com.
Please send it to tony (at) pixelcrushers.com.
Re: New Input System Question
Finally it work!
The problem was that I had not assigned the correct button to "Cancel Subtitle Input", therefore the text did not advance.
Thank you for your time Tony.
The problem was that I had not assigned the correct button to "Cancel Subtitle Input", therefore the text did not advance.
Thank you for your time Tony.
Re: New Input System Question
Got it. Sorry, I thought you were using the continue button to advance the conversation. The continue button uses Unity UI. I'm glad you got it working.
Re: New Input System Question
- Can I use the continue Button from the gamepad?
- By the way, if I have a conversation with two nodes, I would like that pressing the button to go to the next node, it only works when the text of the first node is complete, because when i press the button the node jump automatic to another node without time to read the text.
How could I do this?
- By the way, if I have a conversation with two nodes, I would like that pressing the button to go to the next node, it only works when the text of the first node is complete, because when i press the button the node jump automatic to another node without time to read the text.
How could I do this?
Re: New Input System Question
Hi,
Set the Dialogue Manager's Input Settings > Cancel *** Input > Key to None and Button to a blank string. (In other words, disable them.)
Make sure your dialogue UI has continue button(s). The continue buttons should have StandardUIContinueButtonFastForward components. (See the Basic Standard Dialogue UI prefab for an example.)
Tick the Dialogue Manager's Input Device Manager component > Always Auto Focus checkbox.
Set the Dialogue Manager's Input Settings > Cancel *** Input > Key to None and Button to a blank string. (In other words, disable them.)
Make sure your dialogue UI has continue button(s). The continue buttons should have StandardUIContinueButtonFastForward components. (See the Basic Standard Dialogue UI prefab for an example.)
Tick the Dialogue Manager's Input Device Manager component > Always Auto Focus checkbox.
Re: New Input System Question
There is no continue button in inputs setting.Set the Dialogue Manager's Input Settings > Continue *** Input > Key to None and Button to a blank string. (In other words, disable them.)
https://ibb.co/cYMtNtj <---Input Setting
do you mean this one?
https://ibb.co/8PFF0BX <---Subtitle Setting
Re: New Input System Question
Sorry, I meant to type "Cancel". I fixed my post above.
Re: New Input System Question
There are two Cancel buttons.
do you mean "Cancel Subtitle Input" or "Cancel Conversation Input"?
Thank you!
do you mean "Cancel Subtitle Input" or "Cancel Conversation Input"?
Thank you!