New Input System Question

Announcements, support questions, and discussion for the Dialogue System.
megadok
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Joined: Sat Sep 05, 2020 12:04 pm

Re: New Input System Question

Post by megadok »

Can i send you a project?
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: New Input System Question

Post by Tony Li »

Yes. Here are the instructions: How To Send A Reproduction Project

Please send it to tony (at) pixelcrushers.com.
megadok
Posts: 54
Joined: Sat Sep 05, 2020 12:04 pm

Re: New Input System Question

Post by megadok »

Finally it work!
The problem was that I had not assigned the correct button to "Cancel Subtitle Input", therefore the text did not advance.

Thank you for your time Tony. :D
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Tony Li
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Re: New Input System Question

Post by Tony Li »

Got it. Sorry, I thought you were using the continue button to advance the conversation. The continue button uses Unity UI. I'm glad you got it working.
megadok
Posts: 54
Joined: Sat Sep 05, 2020 12:04 pm

Re: New Input System Question

Post by megadok »

- Can I use the continue Button from the gamepad?
- By the way, if I have a conversation with two nodes, I would like that pressing the button to go to the next node, it only works when the text of the first node is complete, because when i press the button the node jump automatic to another node without time to read the text.
How could I do this?
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Tony Li
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Re: New Input System Question

Post by Tony Li »

Hi,

Set the Dialogue Manager's Input Settings > Cancel *** Input > Key to None and Button to a blank string. (In other words, disable them.)

Make sure your dialogue UI has continue button(s). The continue buttons should have StandardUIContinueButtonFastForward components. (See the Basic Standard Dialogue UI prefab for an example.)

Tick the Dialogue Manager's Input Device Manager component > Always Auto Focus checkbox.
megadok
Posts: 54
Joined: Sat Sep 05, 2020 12:04 pm

Re: New Input System Question

Post by megadok »

Set the Dialogue Manager's Input Settings > Continue *** Input > Key to None and Button to a blank string. (In other words, disable them.)
There is no continue button in inputs setting.
https://ibb.co/cYMtNtj <---Input Setting

do you mean this one?
https://ibb.co/8PFF0BX <---Subtitle Setting
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Tony Li
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Re: New Input System Question

Post by Tony Li »

Sorry, I meant to type "Cancel". I fixed my post above.
megadok
Posts: 54
Joined: Sat Sep 05, 2020 12:04 pm

Re: New Input System Question

Post by megadok »

There are two Cancel buttons.
do you mean "Cancel Subtitle Input" or "Cancel Conversation Input"?

Thank you!
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Tony Li
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Re: New Input System Question

Post by Tony Li »

Both.
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