Dialogue System Quest Tracker HUD not updating

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Keeko
Posts: 33
Joined: Mon Feb 01, 2021 8:08 pm

Dialogue System Quest Tracker HUD not updating

Post by Keeko »

I am using QuestMachine and DialogueManager. I have everything set up on the DialogueManager to use the UI elements from DialogueManager. I have a Quest HUD tracker in the instantiate prefabs object, it creates the object but it is not being populated with information from the QuestMachines nodes. I have added an entry into "HUD Text" but it never shows in the tracker. Is there a step I am missing?
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System Quest Tracker HUD not updating

Post by Tony Li »

Hi,

Are your quests in Quest Machine or the Dialogue System?

I'll assume your quests are in Quest Machine. If so, please use Quest Machine's Quest HUD UI. It's aware of Quest Machine quests; the Dialogue System's Quest Tracker HUD is not.
Keeko
Posts: 33
Joined: Mon Feb 01, 2021 8:08 pm

Re: Dialogue System Quest Tracker HUD not updating

Post by Keeko »

Great, thanks for the help yet again!

I have one unrelated question, are there plans in future to allow us to choose the entry node when starting a conversation from QuestMachine node? this would be very helpful.
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System Quest Tracker HUD not updating

Post by Tony Li »

That's a good idea! I'll try to get that added in the next release. In the meantime, you can branch from the <START> node to the appropriate branch based on quest node states. See the integration demo for examples.
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