Hlw!Hope you're having a good day....
The problem I'm facing seems to be a simple one,& I've found other topics on this forum addressing this problem. Ex- [url]https://www.pixelcrushers.com/phpbb/vie ... t=2096[url] . I've followed those exact steps & have tried it in different ways with no result.For some unknown reason,the speech bubble just wont show up at all.....Here is a hierarchy structure of my character's prefab........and the dialogue actor component attached with the "DialogueSystemObject"........I've tried using dialogue override component,hoping that it would bypass the default dialogue UI and force the bubble template prefab to open but it doesn't......However,if I use the override UI component,I get a little bit different dialogue UI,almost similar to the default dialogue UI,but without the boxes,and the texts all come at the top of the screen .........Is there any small detail or blunder that I'm missing?.... Plz help guys,stuck here for quite some time
Bubble Template Standard UI Subtitle Panel
Bubble Template Standard UI Subtitle Panel
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Re: Bubble Template Standard UI Subtitle Panel
Hi,
Have you assigned a valid Standard Dialogue UI to the Dialogue Manager's Display Settings > Dialogue UI field? You can just assign the Basic Standard Dialogue UI. It will be used as a fallback in case a speaker doesn't have a bubble UI, but otherwise the speakers will use their bubble UIs.
Have you assigned a valid Standard Dialogue UI to the Dialogue Manager's Display Settings > Dialogue UI field? You can just assign the Basic Standard Dialogue UI. It will be used as a fallback in case a speaker doesn't have a bubble UI, but otherwise the speakers will use their bubble UIs.
Re: Bubble Template Standard UI Subtitle Panel
Thanks for the fast response.....Yes I assigned that...I also tried by keeping an instance of the standard dialogue UI in the hierarchy...but none ssem to work....here is a picture
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Re: Bubble Template Standard UI Subtitle Panel
Hi,
If possible, update to DS version 2.2.15 if you're using an earlier version.
In 2.2.15, you can specify which canvas the dialogue UI should use. Assign a canvas that's on an active GameObject.
The UI in your screenshot is the fallback legacy Unity GUI version. This suggests the Dialogue System wasn't able to access the Basic Standard Dialogue UI, either because the prefab is inactive, or it's ending up as a child of a canvas GameObject that's inactive.
If possible, update to DS version 2.2.15 if you're using an earlier version.
In 2.2.15, you can specify which canvas the dialogue UI should use. Assign a canvas that's on an active GameObject.
The UI in your screenshot is the fallback legacy Unity GUI version. This suggests the Dialogue System wasn't able to access the Basic Standard Dialogue UI, either because the prefab is inactive, or it's ending up as a child of a canvas GameObject that's inactive.
Re: Bubble Template Standard UI Subtitle Panel
I did what you said,updated DS to version 2.2.15.I assigned the canvas with the dialog manager prefab in the Default canvas field,but the results are still the same...It appears that something is preventing the bubble subtitle panels from being triggered...they are always disabled...
Re: Bubble Template Standard UI Subtitle Panel
Hi,
The root of the problem is almost certainly that it isn't detecting the Basic Standard Dialogue UI that you've assigned to the Dialogue Manager's Dialogue UI field. If the Dialogue UI field doesn't point to a valid, active Standard Dialogue UI, bubble panels won't work.
When you enter play mode, pause the game and look at the Dialogue Manager. Is your dialogue UI active in the hierarchy?
The root of the problem is almost certainly that it isn't detecting the Basic Standard Dialogue UI that you've assigned to the Dialogue Manager's Dialogue UI field. If the Dialogue UI field doesn't point to a valid, active Standard Dialogue UI, bubble panels won't work.
When you enter play mode, pause the game and look at the Dialogue Manager. Is your dialogue UI active in the hierarchy?