I'm using Dialogue System quest system in order to make my level progress. Each level have some quests that are active and each sub state should perform some changes to the level.
For example, at the first level, the character spawns in first view perspective and have restricted movement (Also the bed where is have the collider disabled):

(This is, Quest A state 1 for example)
When the character interacts with a specific object, then I execute the Lua code to complete state 1 and set the state 2 as active. In state two, the character view should be third person, have free movement and the bed collision be re-enabled.

(This is Quest A state 2)
So the question: Is there any event that tells me when a Quest entry is updated?
Thank you (And thank you too for helping me with my rewired question, I didn't wanted to answer there to avoid bump
