I had it working alright, and now something happened. I am still new to Unity and I am learning. I am hoping you can help.
I have 3 errors:
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Manager\DialogueSystemController.cs(9,19): error CS0234: The type or namespace name 'AddressableAssets' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Manager\DialogueSystemController.cs(10,19): error CS0234: The type or namespace name 'ResourceManagement' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Manager\DialogueSystemController.cs(2110,36): error CS0246: The type or namespace name 'AsyncOperationHandle<>' could not be found (are you missing a using directive or an assembly reference?)
I am still learning C#, and I am using Bolt most of the time. Any help is appreciated. Thank you!
~Robby
It was working...
It was working...
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Re: It was working...
Hi,
On the Dialogue System's Welcome Window (menu item Tools > Pixel Crushers > Dialogue System > Welcome Window), then USE_ADDRESSABLES checkbox probably got ticked accidentally. Try unticking it. If you can't get the welcome window to open because of the compiler errors, select menu item Edit > Project Settings. In Player > Other Settings, remove USE_ADDRESSABLES from the Scripting Define Symbols field.
On the Dialogue System's Welcome Window (menu item Tools > Pixel Crushers > Dialogue System > Welcome Window), then USE_ADDRESSABLES checkbox probably got ticked accidentally. Try unticking it. If you can't get the welcome window to open because of the compiler errors, select menu item Edit > Project Settings. In Player > Other Settings, remove USE_ADDRESSABLES from the Scripting Define Symbols field.
Re: It was working...
That was it. Thank you for your quick response!!!!