I have multiple timelines and each has a "start conversation" that starts a different conversation. The timelines play successively after one another and the conversations are delayed for a few seconds. When I play them in the Unity editor, they play fine. But when I try to build the project, the first conversation won't end. It just stays on the screen and this prevents the second conversation from ending. How can I ensure that the first conversation ends? I wrote Delay(4) in the sequence and there is much more than 4 seconds in the transition, but for some reason it won't go away after 4 seconds.
Thank you.
Conversations are not ending and overlapping
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- Posts: 8
- Joined: Mon Jan 06, 2020 3:26 am
Re: Conversations are not ending and overlapping
Hi,
Please temporarily set the Dialogue Manager's Other Settings > Debug Level to Info. Then make and play a build, and examine the player log file.
With Debug Level set to Info, it will log a lot. Trace through it to get an idea of what's going on.
If nothing jumps out at you, feel free to send a copy of your project to tony (at) pixelcrushers.com and let me know what platform to build it for. I'll be happy to take a look and let you know what I find.
Please temporarily set the Dialogue Manager's Other Settings > Debug Level to Info. Then make and play a build, and examine the player log file.
With Debug Level set to Info, it will log a lot. Trace through it to get an idea of what's going on.
If nothing jumps out at you, feel free to send a copy of your project to tony (at) pixelcrushers.com and let me know what platform to build it for. I'll be happy to take a look and let you know what I find.
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- Posts: 8
- Joined: Mon Jan 06, 2020 3:26 am
Re: Conversations are not ending and overlapping
I set the Debug Level to Info. It's so odd because after each conversation, the console says "Dialogue System: Ending conversation" and works fine in the editor. But when I tried to build the project again, the conversation will not end.
I've sent you my project over email. Thanks for the quick reply!
I've sent you my project over email. Thanks for the quick reply!
Re: Conversations are not ending and overlapping
I have the same issue, out of nowhere. it shows the Dialogue Panel from a character that's not talking. it only shows the panel with the portrait name
Re: Conversations are not ending and overlapping
It happens always after using the start conversation clip in a timeline. I'm using speech bubbles and the one overlapping is the main dialogue Ui
Re: Conversations are not ending and overlapping
Hi,
Inspect your dialogue UI's subtitle panels. If any panels' Visibility dropdowns are set to Always From Start, then they will appear as soon as the conversation starts.
Inspect your dialogue UI's subtitle panels. If any panels' Visibility dropdowns are set to Always From Start, then they will appear as soon as the conversation starts.