Accessing persistent data without running the game

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fkkcloud
Posts: 298
Joined: Mon Oct 05, 2020 6:00 am

Re: Accessing persistent data without running the game

Post by fkkcloud »

You mean the

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PixelCrushers.DialogueSystem.PersistentDataManager.GetSaveData();
This will be Lua script, correct?

Ok I see.
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Accessing persistent data without running the game

Post by Tony Li »

Yes, that's correct.
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