Conversation Events to run only for actor-conversant
Conversation Events to run only for actor-conversant
Hello. I want somethink like Dialogue system Events but only for actor-conversant.
Re: Conversation Events to run only for actor-conversant
Hi,
I don't understand. Can you please provide an example?
If the Dialogue System Events component is on a GameObject, the events will only run if the GameObject is involved in the conversation (i.e., used as the conversation's actor or conversant).
I don't understand. Can you please provide an example?
If the Dialogue System Events component is on a GameObject, the events will only run if the GameObject is involved in the conversation (i.e., used as the conversation's actor or conversant).
Re: Conversation Events to run only for actor-conversant
I thought it works that way. Ive found out what was happening.. the Dialogue System Trigger "Conversant" was blank and set wrong conversant.
Re: Conversation Events to run only for actor-conversant
Got it! If any issues remain, just let me know. BTW, here are the rules for what the trigger does when the "Actor" or "Conversant" fields are blank: Character GameObject Assignments