Version 2.2.14 Release Notes
Core:
- Changed: Voiceover script spreadsheet now includes Description column.
- Added: [LocationPopup] attribute.
- Added: ReturnToNPC quest state, QuestLog.StateToStringDelegate.
- Added: Dialogue Manager option to interrupt active conversation if trying to start another.
- Improved: Added Dialogue Editor previous/next conversation shortcuts: Ctrl+Shift+< and Ctrl+Shift+>.
- Improved: Dialogue Editor Duplicate Conversation operation now also duplicates override display settings.
- Improved: Screenplay export now has option to skip nodes whose Sequence is None() or Continue().
- Improved: Added StandardUISubtitlePanel & StandardUIMenuPanel > Wait For Close checkbox.
- Improved: ConversationPositionStack now has Push Current Entry checkbox.
- Improved: HidePanel() sequencer command now accepts special keyword 'portraitimage'.
- Improved: VN Template Standard Dialogue UI prefab now darkens unfocused portraits instead of making them transparent.
- Fixed: Portrait sprite cache, Lua functions when domain reloading is disabled.
- Fixed: Moved CustomLuaFunctionInfo to address assembly definition issue.
- Fixed: Can now start conversation on group node when specifying starting dialogue entry ID.
- Fixed: When ending conversation using Override Dialogue UI, hide animation now plays before deactivating UI.
- Fixed: Check button in Sequence field incorrectly flagged sequences containing only multiple shortcuts.
- Fixed: Quest tracker HUD issue when disabling HUD.
- Fixed: Built-in Lua function issue in certain edge cases.
- Save System: Added Scene Portal OnUsePortal() UnityEvent.
- Adventure Creator: Updated to handle DS preload / AC KickStarter coordination.
- Ink: Barks can now play sequences associated with Ink bark lines.
- Look Animator: Updated for 2.0.1.
- Opsive Controllers: Added support for runtime pickups.
- Opsive Ultimate Inventory System: Updated savers.
- TopDown Engine: Added starter script for saving attributes in save system.