Hi,
I'm trying to configure my dialogue system so that accumulated text (like when using the Runic/WRPG templates) is hidden until the player scrolls up. Currently, accumulated text is visible at all times, which is not what I want.
Examples of what I mean are the dialogue systems in Pillars of Eternity and Tyranny (links below).
Is similar functionality already built in? If not, any tips would be appreciated
Thank you!
Hide Accumulated Text
Re: Hide Accumulated Text
Hi,
It's not built in, but you could make a subclass of StandardUIMenuPanel that overrides ShowResponses() to adjust the scroll rect's vertical position to do that. (It would require a little bit of scripting to make the subclass.)
It's not built in, but you could make a subclass of StandardUIMenuPanel that overrides ShowResponses() to adjust the scroll rect's vertical position to do that. (It would require a little bit of scripting to make the subclass.)
Re: Hide Accumulated Text
Hi Tony,
Got it, I'll start there. Thanks!
Got it, I'll start there. Thanks!