How do I force continue/move to the next conversation node without players input for a custom situation?
Basically, what I am looking for is something like:
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DialogueManager.ContinueToNextNode()
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DialogueManager.ContinueToNextNode()
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PixelCrushers.DialogueSystem.Sequencer.Message("DoneSetName");
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Continue()@Message(DoneSetName);
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DialogueManager.conversationView.OnContinueConversationAll();