If Dialogue Text is more than the gameobject's height,could it auto change his line and wait player click to the next ?
If Dialogue Text is more than the gameobject's height,could it auto change his line and wait player click to the next ?
If you type a lot of texts and let it's number to be more than his gameobject's height,the text would exceed the gameobject,just like this:
So could the dialogue system auto cut the line when the text exceed the gameobject''s height and player click the continue button could see the text that is not be finished in the conversation's node?Re: If Dialogue Text is more than the gameobject's height,could it auto change his line and wait player click to the nex
Hi,
Normally in this case you would put the text in a scroll rect so the player can scroll up and down.
If you're using a typewriter effect, you can set up auto scroll.
If you don't want to do that, you could make a subclass of StandardUISubtitlePanel and override ShowSubtitle() to do what you described.
Normally in this case you would put the text in a scroll rect so the player can scroll up and down.
If you're using a typewriter effect, you can set up auto scroll.
If you don't want to do that, you could make a subclass of StandardUISubtitlePanel and override ShowSubtitle() to do what you described.
Re: If Dialogue Text is more than the gameobject's height,could it auto change his line and wait player click to the nex
Thank you~If it's necessary,I will try later.