Alert Trigger

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
Borja
Posts: 2
Joined: Thu Jan 21, 2016 10:43 am

Alert Trigger

Post by Borja »

Hi, I just recently started adding Dialogue System to my project.
I have a problem, when i add an Alert Trigger in a prefab, if I instantiate the prefab in a scene, and change a value on the object, when I play the project the value revert to the one in the prefab. Is anything wrong? a bug in Dialogue Manager? when I add that prefab to an empty scene it happens too.
User avatar
Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Alert Trigger

Post by Tony Li »

Depending on your Unity version, this may be a known bug in Unity with prefab instances. I don't recall the specific versions, as it's happened a couple times with different root causes. I believe the workaround is to save your scene before playing. If this doesn't address the issue, please let me know so we can look into it further.
User avatar
Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Alert Trigger

Post by Tony Li »

I implemented a workaround so changes to prefab instances don't revert. It's in a patch available on the Pixel Crushers customer download site. If you'd like access, please PM me your Unity Asset Store invoice number. It will also be in the upcoming version 1.5.9 when it's released on the Asset Store.
Borja
Posts: 2
Joined: Thu Jan 21, 2016 10:43 am

Re: Alert Trigger

Post by Borja »

Ok, thanks, but no need to get it before it's on the Asset Store, as I'm focusing on other things right now on the Dialogue System. If I need later i'll PM you. (PD: My Version of the Unity is up to date, as my project is still starting) And Thanks for the response.
Post Reply