Evaluation Version Crashes
Evaluation Version Crashes
Hello,
i try out the Evaluation Version of Dialogue System for Unity. But whenever I compile the game and start the .exe it crashes. I understand this correctly, that only the full version can be compiled?
greeting,
Frank
i try out the Evaluation Version of Dialogue System for Unity. But whenever I compile the game and start the .exe it crashes. I understand this correctly, that only the full version can be compiled?
greeting,
Frank
Re: Evaluation Version Crashes
Hi Frank,
The evaluation version can be compiled, too. It will just have a watermark when you play.
Try building the scene Dialogue System/Examples/Feature Demo/Feature Demo. Does this work for you?
If your own scene crashes in a build, review Unity's player log file, which you can find here.
The evaluation version can be compiled, too. It will just have a watermark when you play.
Try building the scene Dialogue System/Examples/Feature Demo/Feature Demo. Does this work for you?
If your own scene crashes in a build, review Unity's player log file, which you can find here.
Re: Evaluation Version Crashes
Hi Tony,
The feature scene work. I have compiled the Unity project on various systems (Win 10 & Win 8) and open the exe. It always crashes. Unfortunately I can not find something wrong from the log files.
The feature scene work. I have compiled the Unity project on various systems (Win 10 & Win 8) and open the exe. It always crashes. Unfortunately I can not find something wrong from the log files.
Re: Evaluation Version Crashes
Sorry, I'm not sure I understand correctly. Does the feature demo scene work in a Windows 8 or Windows 10 build? Or does it crash?
If your own scene crashes, please feel free to send the project to tony (at) pixelcrushers.com. I'll be happy to take a look.
If your own scene crashes, please feel free to send the project to tony (at) pixelcrushers.com. I'll be happy to take a look.
Re: Evaluation Version Crashes
The Feauture Scene works on Windows 8 and Windows 10. I cant sent you the project because different models may not be disclosed.
Re: Evaluation Version Crashes
We treat all customer files confidentially. They won't be shared with anyone else.
But if that doesn't work, you can send me the log file. In this case, please also let me know at what point the build crashes. If you were doing something specific, such as starting a quest or conversation, please let me know.
But if that doesn't work, you can send me the log file. In this case, please also let me know at what point the build crashes. If you were doing something specific, such as starting a quest or conversation, please let me know.
Re: Evaluation Version Crashes
I uploaded the Error Log here http://pastebin.com/5kj1brmB. The build is completed, it crashes immediately when the final .EXE is performed.
Re: Evaluation Version Crashes
Hi,
You're getting a Unity UI crash. It's not specifically related to the Dialogue System.
The most common culprit is a missing font shader. Select Edit > Project Settings > Graphics. Make sure Always Included Shaders includes UI/Default and UI/Default Font. If you imported any complete project plugins (such as UFPS or Adventure Creator), it probably overwrote the project's graphics settings and didn't include these.
If the build works but you see pink surfaces, go back to Unity and check the material and/or shader on that element.
You're getting a Unity UI crash. It's not specifically related to the Dialogue System.
The most common culprit is a missing font shader. Select Edit > Project Settings > Graphics. Make sure Always Included Shaders includes UI/Default and UI/Default Font. If you imported any complete project plugins (such as UFPS or Adventure Creator), it probably overwrote the project's graphics settings and didn't include these.
If the build works but you see pink surfaces, go back to Unity and check the material and/or shader on that element.
Re: Evaluation Version Crashes
Thanks for the help. I will try it and report me again.
Re: Evaluation Version Crashes
I have found that it is up to uSequencer. Delete my cutscene out and compile it, then everything works. Once the cut scene is in the compiled version, it does not run. The cutscene will play without a problem in Unity.