DIalogue system input still active while I disabled it.

Announcements, support questions, and discussion for the Dialogue System.
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fkkcloud
Posts: 298
Joined: Mon Oct 05, 2020 6:00 am

DIalogue system input still active while I disabled it.

Post by fkkcloud »

Hi,

What are the situations that even though I call the function below, the dialogue system still read input for response selection and such?

Code: Select all

PixelCrushers.DialogueSystem.DialogueManager.SetDialogueSystemInput(value);
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Tony Li
Posts: 22051
Joined: Thu Jul 18, 2013 1:27 pm

Re: DIalogue system input still active while I disabled it.

Post by Tony Li »

Hi,

SetDialogueSystemInput only enables/disables Dialogue System input that is not Unity UI navigation. For example, it disables input to UI Button Key Trigger components, Selector/Proximity Selector components, and the Dialogue Manager's Input Settings > Cancel Subtitle Input and Cancel Conversation Input. It does not disable Unity UI input, which is handled by the Unity UI EventSystem..
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