Hi Tony,
I'm tweaking some final little bits of the dialogue panel (using Runic) and I'm trying to nail down why a little bit of a flicker is happening when I start a conversation. Any tips on where to start looking for the issue?
Here is a YT clip - it's pretty hard to see, but right around 2 seconds you can see the player portrait (red-haired girl) show up for a brief second before Hans's portrait and dialogue show up. This seems to be happening with every conversation and not just this one.
Player Portrait Flicker
Re: Player Portrait Flicker
Hi,
I don't think the video captured it. I stepped through the video frame by frame.
Try setting the response menu panel inactive in your dialogue UI prefab so it starts inactive. The dialogue UI will activate it as necessary. It's possible that on first startup the portrait image is visible for a split second until the dialogue UI gets control of it and deactivates it.
I don't think the video captured it. I stepped through the video frame by frame.
Try setting the response menu panel inactive in your dialogue UI prefab so it starts inactive. The dialogue UI will activate it as necessary. It's possible that on first startup the portrait image is visible for a split second until the dialogue UI gets control of it and deactivates it.
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- Joined: Sun Sep 20, 2020 8:21 pm
Re: Player Portrait Flicker
That didn't seem to fix it. Tried disabling the whole Dialogue Panel too.
Here's a screengrab of it showing up:
https://ibb.co/8P0rg3y
And some of my other settings:
https://ibb.co/8zNnJ8d
https://ibb.co/ynD4gp8
Anything else I should look for or reset?
Here's a screengrab of it showing up:
https://ibb.co/8P0rg3y
And some of my other settings:
https://ibb.co/8zNnJ8d
https://ibb.co/ynD4gp8
Anything else I should look for or reset?
Re: Player Portrait Flicker
Hi,
As a test (or possibly a solution), try assigning Hans as the actor of the <START> node.
Does your dialogue UI have one subtitle panel or two? I assume one, if it's based on Runic. But I thought I'd better check.
As a test (or possibly a solution), try assigning Hans as the actor of the <START> node.
Does your dialogue UI have one subtitle panel or two? I assume one, if it's based on Runic. But I thought I'd better check.
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- Posts: 113
- Joined: Sun Sep 20, 2020 8:21 pm
Re: Player Portrait Flicker
I actually thought that was going to work because the player was set as the actor in Start, but no luck!
And yeah, just one subtitle panel.
And yeah, just one subtitle panel.
Re: Player Portrait Flicker
Hmm, would it be possible for you to send a reproduction project to tony (at) pixelcrushers.com?