I'm having trouble stopping user from looking around when a conversation is active and cannot select options from the dialogue.
I've followed the instructions on the tutorial but it does not address how to deal with the new input system. The ConversingUnityInputPreset cannot be added to state on Unity Input System - it just stays blank when trying.
There is also now a "Coversing State Names" option which doesn't exist on the tutorial screenshots. Not sure what to do with it.
What are settings supposed to be now that this component doesn't exist with new input system?
The provided script cannot be added here (is it a bug or by design)?
I don't see where the Coversing State Names is documented and what should be a value in Coversing State Hide cursor (boolean or what?)