SOLVED: Barks aren't working

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mrphilipjoel
Posts: 3
Joined: Fri Sep 25, 2020 8:26 pm

SOLVED: Barks aren't working

Post by mrphilipjoel »

Greetings,

First time user of the Dialogue System.

All I want to do is display about four lines of dialogue in 4 different chat bubbles above an NPC.

I have the conversation all set up, but it just displays the text at the very top of the game window.

I think I realized what I need is to 'Bark', because I want the chat bubble above their head. But, the bark does not seem to work at all.

I am using playmaker.

I tried using the 'start conversation' action, and that worked, but like I said, just played the text at the top of the screen.

When I realized I may need to 'bark' instead, to use a chat bubble above the head, I tried using the 'bark' action, but nothing happens.

So, I tried just adding the 'bark on idle' component in the inspector. That didn't work either.

Any tips?
Last edited by mrphilipjoel on Sat Sep 26, 2020 8:37 am, edited 1 time in total.
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Tony Li
Posts: 22051
Joined: Thu Jul 18, 2013 1:27 pm

Re: Barks aren't working

Post by Tony Li »

Hi,

Barks are best for a single line.

If you want to show more than one line, one after the other, use a regular conversation. Please see:

How To: Overhead Conversation Bubble Text
mrphilipjoel
Posts: 3
Joined: Fri Sep 25, 2020 8:26 pm

Re: Barks aren't working

Post by mrphilipjoel »

That worked! Thank you!
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Tony Li
Posts: 22051
Joined: Thu Jul 18, 2013 1:27 pm

Re: SOLVED: Barks aren't working

Post by Tony Li »

Happy to help!
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