Typewriter speed

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
miguelfanclub
Posts: 43
Joined: Sat Nov 28, 2015 4:09 pm

Typewriter speed

Post by miguelfanclub »

There is a really cool option in most JRPG games dialogues, they change the speed of the text displayed. Remember that feature in RPG Maker,
that was done via rich text parameters on the text field option for the dialogue.
They do it like that:

\. - Waits 15 frames (quarter second).
\| - Waits 60 frames (a full second).
\! - Waits until key is pressed.
\> - Following text is instant.
\< - Following text is no longer instant.
\^ - Skips to the next message.

Is there an option for that? If not, could be a cool feature to add.
User avatar
Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Typewriter speed

Post by Tony Li »

That's a good idea. I'll add it to the roadmap.

This isn't the same, but you can also set up a Continue button to fast forward the typewriter on the first click. The instructions are here.
User avatar
Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Typewriter speed

Post by Tony Li »

Hi Miguel,

I'm just posting to let you know that this should make it into the next release.

The codes will be slightly different from RPG Maker:

\, - Waits 15 frames (quarter second).
\. - Waits 60 frames (a full second).
\> - Following text is instant.
\< - Following text is no longer instant.
\^ - Skips to the next message.

Since the Dialogue System uses the Continue Button design, the \! code won't be supported. Also, I had to change the "wait 15/60 frames" codes because the "|" character is reserved for other purposes (splitting dialogue entries in converters).
Post Reply