GameKitController Integration - don´t show UI QM

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Matej
Posts: 3
Joined: Tue Aug 25, 2020 7:16 pm

GameKitController Integration - don´t show UI QM

Post by Matej »

Hi all, I am new happy customer of QuestMachine. I try your product in my project, where I use a GameKitController (GKC). I bought QuestMachine (QM), becouse I need own scenario quest, but when I go step by step according to the instructions in QM Tutorial, QM UI dont show.
Can You help me? Sorry for my EN.... THX
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Tony Li
Posts: 22108
Joined: Thu Jul 18, 2013 1:27 pm

Re: GameKitController Integration - don´t show UI QM

Post by Tony Li »

Hi,

Thanks for using Quest Machine!

Quest Machine has four UIs:

1. Dialogue UI
2. Journal UI
3. HUD UI
4. Alert UI

Which UI doesn't show?
Matej
Posts: 3
Joined: Tue Aug 25, 2020 7:16 pm

Re: GameKitController Integration - don´t show UI QM

Post by Matej »

Thx for quick reaction. I think all. becouse when i try this tutorial and other, i do not see HUD UI, when I go next to QuestGiver, trigger do not activate dialog UI.

GKC have own UI in game can you add small tutorial for this assat?
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Tony Li
Posts: 22108
Joined: Thu Jul 18, 2013 1:27 pm

Re: GameKitController Integration - don´t show UI QM

Post by Tony Li »

Let's make sure it works in your project without GKC first.

First, make a new, empty project. Import Quest Machine and the tutorial assets. Then follow the tutorial to make sure your procedure is correct.

Once you have confirmed that it works correctly, return to your game project.

If your game project is 2D, select menu item Tools > Pixel Crushers > Common > Misc > Enable Physics 2D Support.

When you add a trigger collider to your quest giver NPC, make sure your physics components and layers are configured correctly to register collisions.
Matej
Posts: 3
Joined: Tue Aug 25, 2020 7:16 pm

Re: GameKitController Integration - don´t show UI QM

Post by Matej »

thx I try it
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