Hello! First time posting here. Let me start by saying I'm really enjoying what DS has to offer so far!
For my actual question: I have a "speech bubble" style dialogue system set up. Thing is, for the sake of exploring different stuff I could do with this, I'd like to make the "tail" of the bubble face the character that is speaking, like this:
instead of always being above the character, pointing straight down.
What I want to know is: is there any way to do it with the tools available within the Dialogue System? And if so, how?
Speech Bubble Tail Placement
Re: Speech Bubble Tail Placement
Hi,
There currently isn't a built-in scripting-free way to have the tail follow the speaker. To do this, you can add a custom script to the bubble UI that adjusts the tail to point to the speaker.
For the next update, I'm investigating integration with Lively Chat Bubbles, which shows bubbles with tails that follow the speaker. It also has an option to keep the bubble onscreen if the speaker moves to an edge where the bubble would normally be partially offscreen.
There currently isn't a built-in scripting-free way to have the tail follow the speaker. To do this, you can add a custom script to the bubble UI that adjusts the tail to point to the speaker.
For the next update, I'm investigating integration with Lively Chat Bubbles, which shows bubbles with tails that follow the speaker. It also has an option to keep the bubble onscreen if the speaker moves to an edge where the bubble would normally be partially offscreen.
Re: Speech Bubble Tail Placement
I see, that's great to hear! I'll try implementing a quick handmade solution with the tail as a separate object. Or maybe I'll try to use the tail in the middle for now, depends on how things go.
Out of curiosity: any idea about when this next update would come?
Thanks again for your quick answer!
Out of curiosity: any idea about when this next update would come?
Thanks again for your quick answer!
Re: Speech Bubble Tail Placement
Hi,
I'm targeting the end of next week for version 2.2.10.
I'm targeting the end of next week for version 2.2.10.