Dialogue System 2.2.9 Released

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 2.2.9 Released

Post by Tony Li »

Version 2.2.9 is now live on the Unity Asset Store!

Release Notes

Core:
  • Improved: If targeted Usable is disabled, Selector/ProximitySelector doesn't don't send OnUse message.
  • Improved: Sequencer preloading
  • Improved: Added DialogueLua option to not translate / to _ in table indices.
  • Improved: EnableOnStart now has public property for m_component.
  • Improved: InputDeviceManager now has option for keyboard input to switch to keyboard mode.
  • Improved: StandardUIMenuPanel Block Input For Duration option can now handle custom PointerInputModule implementations such as Rewired.
  • Improved: Added DialogueManager Warm Up Conversation Controller option.
  • Fixed: Removed accidentally-added unnecessary fields from Demo database's quest template.
  • Fixed: Issue where custom node colors could become transparent.
  • Fixed: BarkGroupManager inspector error when changing scenes.
  • Fixed: Adding additional dialogue databases no longer overwrites duplicates with values from added database.
  • Fixed: CommonLibraryLua loading issue.
  • Fixed: Deprecation warning for Unity 2020.1.
Third Party Support:
  • Adventure Creator: Added SyncACToLua() and SyncLuaToAC() Lua functions; dialogue cursor with non-zero click offset now properly positioned.
  • Invector: Updated for 2.5.3.
  • Inventory Engine: Added mmGetNumFreeSlots() & mmGetNumFilledSlots() Lua functions.
  • i2 Localization: Can now assign more than one dialogue database, and use ID or Name/Title for field name.
  • Rewired: Disambiguated reference to Rewired.Player in InputDeviceManagerRewired.
  • RT-Voice: Added pitch, rate, and volume settings to RTVoiceActor.
  • SLATE: StartConversation action now allows you to select a database.
  • Twine: Added option to split pipes into nodes.
  • UCC: Updated interaction script to work with UCC multiplayer.
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nathanj
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Joined: Sat May 28, 2016 12:30 am

Re: Dialogue System 2.2.9 Released

Post by nathanj »

Hi Tony,

Question about the UCC multiplayer addition here. Is this the UI fix with dialogue appearing across multiple clients?

Thanks,
Nathan
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System 2.2.9 Released

Post by Tony Li »

Yes. It's in the version of the Dialogue System integration that's currently on Opsive's site.
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nathanj
Posts: 303
Joined: Sat May 28, 2016 12:30 am

Re: Dialogue System 2.2.9 Released

Post by nathanj »

great, thanks again!
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