Active game object and invector

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Hussien72u
Posts: 3
Joined: Tue Aug 04, 2020 2:45 pm

Active game object and invector

Post by Hussien72u »

Hello Guys,

my problem is,

when the Quest is done it should Active an Prefab in the scene, but it dont work
i dont know how to fix it.
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Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Re: Active game object and invector

Post by Tony Li »

Hi,

Are you using an Instantiate Prefab quest action? You can add it to the quest's Successful state > Actions list. It will instantiate a prefab when the quest reaches the successful state.
Hussien72u
Posts: 3
Joined: Tue Aug 04, 2020 2:45 pm

Re: Active game object and invector

Post by Hussien72u »

iam not using Instantiate Prefab quest action iam using Active gameobject uest Action
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Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Re: Active game object and invector

Post by Tony Li »

Is killer123 the exact name of a GameObject currently in the scene?
Hussien72u
Posts: 3
Joined: Tue Aug 04, 2020 2:45 pm

Re: Active game object and invector

Post by Hussien72u »

yes, dont worry i used Instantiate Prefab quest action its much better as it take drag and drop not by name.
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Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Re: Active game object and invector

Post by Tony Li »

Great! Sounds like it's working then.

BTW, they have different purposes.
Activate GameObject activates/deactivates a GameObject that is already in the scene.
Instantiate Prefabs creates a new GameObject in the scene from a prefab asset that's in your project.
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