Using Dialogue System without Canvas UI?
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- Posts: 16
- Joined: Sun Nov 17, 2019 12:07 am
Using Dialogue System without Canvas UI?
Hello. I have a simple question. Is it possible to use the dialogue system's functionality without requiring access to a Canvas UI component? I ask because I like the system, yet the current project I'm developing only requires text via a TextMeshPro object (not UI).
Re: Using Dialogue System without Canvas UI?
Hi,
Sure! The Dialogue System happily works with any script that implements a simple C# interface called IDialogueUI. The StandardDialogueUI system is just one implementation. The Dialogue System ships with other implementations for NGUI, UnityGUI, 2D Toolkit, and more. Some studios have written their own implementations for custom installation spaces, for speech recognition + text-to-speech systems, etc.
The Dialogue System / Templates / Scripts folder has a commented starter template script that you can use to write your own implementation.
Sure! The Dialogue System happily works with any script that implements a simple C# interface called IDialogueUI. The StandardDialogueUI system is just one implementation. The Dialogue System ships with other implementations for NGUI, UnityGUI, 2D Toolkit, and more. Some studios have written their own implementations for custom installation spaces, for speech recognition + text-to-speech systems, etc.
The Dialogue System / Templates / Scripts folder has a commented starter template script that you can use to write your own implementation.
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- Posts: 16
- Joined: Sun Nov 17, 2019 12:07 am
Re: Using Dialogue System without Canvas UI?
Okay excellent. Thanks a ton for that info! I'll try it out soon.
Re: Using Dialogue System without Canvas UI?
Glad to help!