I have a quick question. Everything is going fine but I was wondering if there is a way to play the talk animation while the dialogue types instead of after the text types on.
Also if a character picks a choice the talk animation plays after the selection is made instead of during the type on.
Speech Bubbles Remaining Active Issue
Re: Speech Bubbles Remaining Active Issue
Hi,
I don't recall how you have set up the talking animation. But usually you use AnimatorPlay() commands. To start the talk animation as soon as the subtitle appears and then stop it as soon as the typewriter stops, use something like this:
I don't recall how you have set up the talking animation. But usually you use AnimatorPlay() commands. To start the talk animation as soon as the subtitle appears and then stop it as soon as the typewriter stops, use something like this:
Code: Select all
AnimatorPlay(Talk);
AnimatorPlay(Idle)@Message(Typed)