Speech Bubbles Remaining Active Issue

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jae026
Posts: 51
Joined: Wed Apr 15, 2020 10:22 pm

Re: Speech Bubbles Remaining Active Issue

Post by jae026 »

I have a quick question. Everything is going fine but I was wondering if there is a way to play the talk animation while the dialogue types instead of after the text types on.

Also if a character picks a choice the talk animation plays after the selection is made instead of during the type on.
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: Speech Bubbles Remaining Active Issue

Post by Tony Li »

Hi,

I don't recall how you have set up the talking animation. But usually you use AnimatorPlay() commands. To start the talk animation as soon as the subtitle appears and then stop it as soon as the typewriter stops, use something like this:

Code: Select all

AnimatorPlay(Talk);
AnimatorPlay(Idle)@Message(Typed)
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