Hi Nathan,
The way Justin wrote the task, you have to add a DialogueSystemCallback component to the NPC/conversant in order for its Start Conversation task to register that it has finished.
Add Group field to Behavior Designer Behavior Command
Re: Add Group field to Behavior Designer Behavior Command
Right, of course.
I knew that months ago but had forgotten.
Thank you!
I knew that months ago but had forgotten.
Thank you!