how to dissable super text mesh

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JP_team
Posts: 7
Joined: Thu May 14, 2020 2:48 pm

how to dissable super text mesh

Post by JP_team »

hello I have a problem by mistake I enabled the super text mesh , in my project, but I dont have that asset, I and I got an error, how can I disabled it :?: , because I remove all the dialogue system and re imported it, and still have the same problem.
I am getting this errors.

Assets\Plugins\Pixel Crushers\Common\Scripts\UI\UITextField.cs(44,17): error CS0246: The type or namespace name 'SuperTextMesh' could not be found (are you missing a using directive or an assembly reference?)

Assets\Plugins\Pixel Crushers\Common\Scripts\UI\UITextField.cs(165,28): error CS0246: The type or namespace name 'SuperTextMesh' could not be found (are you missing a using directive or an assembly reference?)

Assets\Plugins\Pixel Crushers\Common\Scripts\UI\UITextField.cs(46,16): error CS0246: The type or namespace name 'SuperTextMesh' could not be found (are you missing a using directive or an assembly reference?)
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: how to dissable super text mesh

Post by Tony Li »

Hi,

If you can open the Welcome window (Tools > Pixel Crushers > Dialogue System > Welcome Window), untick the Super Text Mesh checkbox.

If you cannot open the Welcome window, select Edit > Project Settings. In the Player > Other Settings section, remove "USE_STM" from the Scripting Define Symbols.
JP_team
Posts: 7
Joined: Thu May 14, 2020 2:48 pm

Re: how to dissable super text mesh

Post by JP_team »

thank you for the quick answer I will check it.
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