This update brings many improvements to the Quest Editor window, such as: copy/paste; multiselecting nodes to reposition, delete, auto-arrange, or copy then; and optimized rendering and fixes for some previous UI issues.
NOTE: The minimum Unity version is now Unity 2018.4.
Release Notes:
- UI improvements and fixes:
- Copy/paste nodes.
- Multiselect nodes and drag/delete/arrange.
- Optimized node rendering and fixed window clipping.
- Added: Tags {QUESTID} and {QUEST}.
- Improved: Welcome window has checkboxes to enable support for Physics2D, new Input System, and TextMesh Pro.
- Improved: Added Conditions Events to Quest Control component.
- Improved: Added DeselectPreviousOnPointerEnter component.
- Improved: Added InputDeviceManager.isInput Allowed.
- Fixed: Enabled disabled UI mask in dialogue UI.
- Text Tables: Added ability to import text table into another.
- Save System: Changed: Savers' Save Across Scene Changes checkbox is now ticked by default.
- Save System: DestructibleSaver.RecordDestruction is now public.
- Save System: Added saveDataApplied C# event; added OnDataApplied() event to SaveSystemEvents.
- Save System: Improved singleton management.
- Save System: Fixed: LoadEnded event is always called when scene loads ends, not just if events were assigned at design time.
- Adventure Creator: Updated for 1.71.
- Compass Navigator Pro: Added QuestTrackingPOI to toggle quest-related POIs on and off.
- Emerald AI: Updated for 2.4.0.1.
- ORK: Updated inventory/quest counter monitoring to handle party configurations more flexibly.