Hello again!
I seem unable to find which object to place the shortcut sequence component on.
I'd like to simply have a shortcut sequence manager and place all components on that if it is possible, but that has not worked for me thus far...
Thanks.
Which Object to Place Shortcut Sequencer Component On
Re: Which Object to Place Shortcut Sequencer Component On
You can put a Sequencer Shortcuts component on any GameObject.
If you want the shortcuts to be available all the time, put it on the Dialogue Manager or a child. (Or any GameObject marked "Don't Destroy On Load".)
If you only want the shortcuts to be available in a specific scene, put it on a GameObject in that scene.
If you want the shortcuts to be available all the time, put it on the Dialogue Manager or a child. (Or any GameObject marked "Don't Destroy On Load".)
If you only want the shortcuts to be available in a specific scene, put it on a GameObject in that scene.
Re: Which Object to Place Shortcut Sequencer Component On
Oh! I see now. Very nice.
So, I never actually tested it... But one issue I found, and to be clear, I AM NOT on the latest update, but the "Check" option on the Sequence will return a custom sequence shortcut as red...
No big deal, I just thought I'd let you know (again, I'm not on the latest update so this may be fixed )
So, I never actually tested it... But one issue I found, and to be clear, I AM NOT on the latest update, but the "Check" option on the Sequence will return a custom sequence shortcut as red...
No big deal, I just thought I'd let you know (again, I'm not on the latest update so this may be fixed )
Re: Which Object to Place Shortcut Sequencer Component On
Hi,
I'll look into that. I think it may mark it as red as a warning that it can't know ahead of time what the actual shortcut will be, so it can't verify that it's actually correct.
I'll look into that. I think it may mark it as red as a warning that it can't know ahead of time what the actual shortcut will be, so it can't verify that it's actually correct.