Hi, I'm using the Visual Novel add on for the Dialogue System, and I'm having a problem. I was testing it but whenever I hit "Start" to start the game, the Start Menu doesn't deactivate and it blocks the text.
SetActive(Visual Novel Menu Canvas, Start Panel, false);
SetActive(Visual Novel Menu Canvas, Gameplay Panel, true);
but it didn't work. They're both children of the Visual Novel Menu Canvas but I don't want to just deactivate that because that would also take away the Gameplay Panel. Did I do something wrong?
If they're yellow warnings, that should be fine for now. If they're red errors, it may indicate that an error is stopping the code, preventing later code form hiding the start menu.
Can you try a new, empty project with only the latest version of the Dialogue System and the visual novel starter framework? If that doesn't work, please let me know what version of Unity you're using.
I just tested it in 2019.3, and the start menu disappears. But there are some things that could use cleaning up to account for differences in 2019.3. I'll update the package and publish the updated version of the Extras page later today.