"On Start" usables with On Conversation Start.

Announcements, support questions, and discussion for the Dialogue System.
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Kowareta75
Posts: 4
Joined: Sat May 09, 2020 9:37 am

"On Start" usables with On Conversation Start.

Post by Kowareta75 »

Hey!

Dialogues System Events works flawlessly with On Use Usables, correctly disabling the Selector On Conversation Start as shown in the tutorial.

But it doesn't seem to turn the Selector off with On Start Usables.

What am I missing? :D
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: "On Start" usables with On Conversation Start.

Post by Tony Li »

Try assigning the Selector's GameObject to the Dialogue System Trigger's Conversation Actor field.

Or add a Dialogue Actor component to the Selector's GameObject, and select the player actor from the dropdown.

Either of those actions will associate the Selector's GameObject with the conversation so it will receive On Conversation Start events.
Kowareta75
Posts: 4
Joined: Sat May 09, 2020 9:37 am

Re: "On Start" usables with On Conversation Start.

Post by Kowareta75 »

Added the Dialogue Actor and that solved it!

Thank you! :D
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: "On Start" usables with On Conversation Start.

Post by Tony Li »

Glad to help!
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