Hi Tony!
Thanks for your help on other topics!
I'm using a proximity selector and I'm trying to make an object "Unusable" after I have a conversation with it.
So...
1) Enter trigger zone, OnSelectedUsable() is triggered
2) Use Object, begin conversation
3) end conversation, object becomes "unusable" and trigger a OnDeselectedUsable(). (And stays unusable "forever")
For step 3, I tried to make Max Use Distance to 0 after the conversation is over. I tried to disable to the Trigger Collider. I have tried to disable the "usable" component. These have not been successful.
Could you point me in the right direction for this?
Best!
Render Object "Unusable" after OnConversationEnd()
Re: Render Object "Unusable" after OnConversationEnd()
Hi,
On the object, you can configure a Dialogue System Events component's OnConversationEnd() event, or just add an OnExecute() event to the Dialogue System Trigger. In either case, configure it to remove the usable from the Proximity Selector's detected list and disable the Usable component:
On the object, you can configure a Dialogue System Events component's OnConversationEnd() event, or just add an OnExecute() event to the Dialogue System Trigger. In either case, configure it to remove the usable from the Proximity Selector's detected list and disable the Usable component:
Re: Render Object "Unusable" after OnConversationEnd()
thank you!
works great!
works great!
Re: Render Object "Unusable" after OnConversationEnd()
Happy to help!